Scientific Tambola

Event Id : 70

Event Name : Scientific Tambola

Event Brief :

SCIENTIFIC TAMBOLA is a game where the objective is to strike off numbers/expression on your card/ticket till you get a certain combination of lines or all numbers. It is a game of probability in which players mark off numbers on cards as the numbers are drawn randomly by a caller, the winner being

Event Coordinator :

Dr. Swagat R. Barot-1 (7567891367)
Mr. Subhanshu Goyal-2 (9810657208)

Student Coordinator :

1. Dhvanik Zala (8238588865)
2. Tulasi Savaliya (9426661428)

Event Date and Time :

Date- 22/03/2018
Time-10:30-12:30 P.M.

Location :

MB607

Rules / Guidelines / Judging Criteria For Scientific Tambola

- Judging Criteria :

The winning pattern is as follows:-

Top Line- Ticket with allthe numbers of the top row marked fastest

Middle Line- Tickets withall the numbers of the middle row marked fastest

Bottom Line- Tickets withall the number of the bottom row marked fastest.

Four Corners- Ticket withall the four corners marked first.

Full House- Ticketswith all the numbers dabbed first.

 

Whosoevercompletes the above first will be given prize.....

 

If the claimedpattern is wrong, it will be called a BOOGY and the person will bedisqualified. If 2 people claim the same pattern, the prize shall bedistributed, However if more than 2 people claim the same pattern at the sametime, it shall be nullified.

 


- Entry Rules & Guidelines :

1.        Students will individually participate in this event and will be given a 'SCIENTIFIC TAMBOLA TICKET'
2.         The participants will be given90 questions whose answers will be on TAMBOLA Ticket.

3.         Tocrack each question you will be given 30 seconds.

4.        The game is presided over by a caller,whose job is to call out the Questions.

5.        In Scientific TAMBOLA, Questions/Sums related to Science/ Mathematics will be asked and according to the  

            answer, the players will strike off the number/answer marked in the ticket.

6.         Algebraic expressions can also be used instead of the numbers.

7.      The game ends when all the numbers in the ticket get struck off by any participant.


Winners

The winning pattern is as follows:-

 Top Line- Ticket with all the numbers of the top row marked fastest

 Middle Line- Tickets with all the numbers of the middle row marked fastest

 Bottom Line- Tickets with all the number of the bottom row marked fastest.

 Four Corners- Ticket with all the four corners marked first.

 Full House- Tickets with all the numbers dabbed first.

Whosoever completes the above first will be given prize.....

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