Event Id :
435
Event Name :
Pharma Quiz (Pharma KBC)
Event Brief :
Pharma KBC is an interactive, competition-style quiz designed to test and sharpen pharmaceutical knowledge. Styled after the iconic "Kon banega karorpati" format, the event features multiple stages—including a rigorous Scrutiny Round—to challenge students while fostering an environment of engaging, gamified learning.
Event Coordinator :
Dr. Hiral Kapuriya
Student Coordinator :
Jenil DHolariya, Priyansh Thakkar
Event Date and Time :
4th Feb-2026 Time 11:00 AM to 01:00PM
Location :
Inner Seminar Hall PG Building
Rules / Guidelines / Judging Criteria For
Pharma Quiz (Pharma KBC)
- Judging Criteria :
The primary judging metric is the total point tally across all four rounds (plus any tie-breakers).
| Round |
Correct Answer |
Wrong Answer |
Pass Policy |
| R1: General |
10 Points |
0 Points |
Pass allowed (no points for passing) |
| R2: Rapid Fire |
10 Points |
-5 Points |
No passing to other teams |
| R3: Fastest Finger |
10 Points |
-5 Points |
Deduct points for wrong answer OR silence |
| R4: Visual |
10 Points |
-5 Points |
Pass allowed |
| R5: Tie-Breaker |
25 Points |
-25 Points |
Winner takes all |
- Entry Rules & Guidelines :
Round 1 : General Round – Each team - a quota of 5 questions.
� Inthis round each team has its own quota of 5 questions.
� If the team, thequestion intended for gives a wrong answer, it will be passed to the next team.At the end quiz master will give the correct answer.
� Theteam members can discuss before giving the answer.
� There is nonegative marking for the wrong answer.
� 10 points areawarded for the correct answer.
Round 2: Rapid Fire Round – Eachteam quota of 4 questions.
� Inthis round each team will be asked 5 questions one after another.
� Onthe immediate completion of a question, each team gets 20 seconds to answer it.
� Ifa team is not able to answer a question, they can pass it to the next question.
� There is no teamdiscussion in this round. 10 points is awarded for thecorrect answer. 05 negative points for the wrong answer.
� Oncea question is passed, the team cannot give an answer later.
Round 3: Fastest Finger First – 12 questions in all
� Twelvequestions will be fired at all the teams one after another.
� Theteams can discuss among themselves and then press the buzzer/bell to answer thequestion first. No discussion is allowed after pressing the buzzer.
� The team thatpresses the buzzer/bell first gets a chance to answer it.
� 10 points for thecorrect answer and minus 5 points for the wrong answer.
� If a team doesn’tanswer or gives wrong answers after the hey press buzzer they also lose 5points.
� Ifa team presses the buzzer before the question is over, they will be asked toanswer it without the question being completed.
� Thequestion has to be answered in 20 seconds.
� Ifa question is not answered by the first team who pressed the bell. The teamthat pressed the bell next gets to answer.
Round 4: Visual round – 5 questions in all.
� There will be apicture with a quotation. The team has to complete the quotation. The teamhas 15 seconds to complete the quotation.
� Theteams will be made to see to a Visual clip.
� Questionswill be passed to the next team.
� 10 points for the correct answer and minus 5 pointsfor the wrong answer.
Round 5: In case of a tie.
� Incase of a tie after the 4th round, the tied teams get into the fastest fingerfirst.
� Rulesare similar to fastest finger first round
� If a team answers right they get 25 points. If theyanswer wrong, they get minus 25 points.
Winners
Round 1 : General Round – Each team - a quotaof 5 questions.
� Inthis round each team has its own quota of 5 questions.
� If the team, thequestion intended for gives a wrong answer, it will be passed to the next team.At the end quiz master will give the correct answer.
� Theteam members can discuss before giving the answer.
� There is nonegative marking for the wrong answer.
� 10 points areawarded for the correct answer.
Round 2: Rapid Fire Round – Eachteam quota of 4 questions.
� Inthis round each team will be asked 5 questions one after another.
� Onthe immediate completion of a question, each team gets 20 seconds to answer it.
� Ifa team is not able to answer a question, they can pass it to the next question.
� There is no teamdiscussion in this round. 10 points is awarded for thecorrect answer. 05 negative points for the wrong answer.
� Oncea question is passed, the team cannot give an answer later.
Round 3: Fastest Finger First – 12 questions in all
� Twelvequestions will be fired at all the teams one after another.
� Theteams can discuss among themselves and then press the buzzer/bell to answer thequestion first. No discussion is allowed after pressing the buzzer.
� The team thatpresses the buzzer/bell first gets a chance to answer it.
� 10 points for thecorrect answer and minus 5 points for the wrong answer.
� If a team doesn’tanswer or gives wrong answers after the hey press buzzer they also lose 5points.
� Ifa team presses the buzzer before the question is over, they will be asked toanswer it without the question being completed.
� Thequestion has to be answered in 20 seconds.
� Ifa question is not answered by the first team who pressed the bell. The teamthat pressed the bell next gets to answer.
Round 4: Visual round – 5 questions in all.
� There will be apicture with a quotation. The team has to complete the quotation. The teamhas 15 seconds to complete the quotation.
� Theteams will be made to see to a Visual clip.
� Questionswill be passed to the next team.
� 10 points for the correct answer and minus 5 pointsfor the wrong answer.
Round 5: In case of a tie.
� Incase of a tie after the 4th round, the tied teams get into the fastest fingerfirst.
� Rulesare similar to fastest finger first round
� If a team answers right they get 25 points. If theyanswer wrong, they get minus 25 points.